Traffic characteristics of a massively multi-player online role playing game
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Can ISPS and P2P users cooperate for improved performance?
ACM SIGCOMM Computer Communication Review
Reflecting P2P User Behaviour Models in a Simulation Environment
PDP '08 Proceedings of the 16th Euromicro Conference on Parallel, Distributed and Network-Based Processing (PDP 2008)
Taming the torrent: a practical approach to reducing cross-isp traffic in peer-to-peer systems
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Analyzing patterns of user content generation in online social networks
Proceedings of the 15th ACM SIGKDD international conference on Knowledge discovery and data mining
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Distributed virtual environments and their most prominent representative massive multiplayer online games enjoy a high and still growing popularity. The distribution of client updates is a challenging task already and will become much worse when users are allowed to apply extensive changes respectively additions to the virtual world by means of user generated content. This paper presents a satellite based peer-to-peer approach that is able to reduce the download duration, server load, overall traffic and thus the costs involved with the content distribution. In order to achieve this, SatTorrent -- a modification of the BitTorrent protocol -- has been developed which is presented and evaluated in this paper.