Visualizing 3D/4D environmental data using many-core graphics processing units (GPUs) and multi-core central processing units (CPUs)

  • Authors:
  • Jing Li;Yunfeng Jiang;Chaowei Yang;Qunying Huang;Matt Rice

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • Computers & Geosciences
  • Year:
  • 2013

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Abstract

Visualizing 3D/4D environmental data is critical to understanding and predicting environmental phenomena for relevant decision making. This research explores how to best utilize graphics process units (GPUs) and central processing units (CPUs) collaboratively to speed up a generic geovisualization process. Taking the visualization of dust storms as an example, we developed a systematic 3D/4D geovisualization framework including preprocessing, coordinate transformation interpolation, and rendering. To compare the potential speedup of using GPUs versus that of using CPUs, we have implemented visualization components based on both multi-core CPUs and many-core GPUs. We found that (1) multi-core CPUs and many-core GPUs can improve the efficiency of mathematical calculations and rendering using multithreading techniques; (2) given the same amount of data, when increasing the size of blocks of GPUs for coordinate transformation, the executing time of interpolation and rendering drops consistently after reaching a peak; (3) the best performances obtained by GPU-based implementations in all the three major processes, are usually faster than CPU-based implementations whereas the best performance of rendering with GPUs is very close to that with CPUs; and (4) as the GPU on-board memory limits the capabilities of processing large volume data, preprocessing data with CPUs is necessary when visualizing large volume data which exceed the on-board memory of GPUs. However, the efficiency may be significantly hampered by the relative high-latency of the data exchange between CPUs and GPUs. Therefore, visualization of median size 3D/4D environmental data using GPUs is a better solution than that of using CPUs.