Receiver-initiated busy-tone multiple access in packet radio networks
SIGCOMM '87 Proceedings of the ACM workshop on Frontiers in computer communications technology
MACAW: a media access protocol for wireless LAN's
SIGCOMM '94 Proceedings of the conference on Communications architectures, protocols and applications
Floor acquisition multiple access (FAMA) for packet-radio networks
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
Reliable broadcast in mobile multihop packet networks
MobiCom '97 Proceedings of the 3rd annual ACM/IEEE international conference on Mobile computing and networking
Providing reliable and fault tolerant broadcast delivery in mobile ad-hoc networks
Mobile Networks and Applications
Multicast tree construction and flooding in wireless ad hoc networks
Proceedings of the 3rd ACM international workshop on Modeling, analysis and simulation of wireless and mobile systems
The broadcast storm problem in a mobile ad hoc network
Wireless Networks - Selected Papers from Mobicom'99
Comparison of broadcasting techniques for mobile ad hoc networks
Proceedings of the 3rd ACM international symposium on Mobile ad hoc networking & computing
On the reduction of broadcast redundancy in mobile ad hoc networks
MobiHoc '00 Proceedings of the 1st ACM international symposium on Mobile ad hoc networking & computing
Effect of Hidden Terminals on the Performance of IEEE 802.11 MAC Protocol
LCN '98 Proceedings of the 23rd Annual IEEE Conference on Local Computer Networks
On Avoiding RTS Collisions for IEEE 802.11-BasedWireless Ad Hoc Networks
AINA '06 Proceedings of the 20th International Conference on Advanced Information Networking and Applications - Volume 01
Assessment of MANET broadcast schemes in the application context of multiplayer video games
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Adaptive approaches to relieving broadcast storms in a wireless multihop mobile ad hoc network
IEEE Transactions on Computers
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In this paper a method of collision detection and retransmission of broadcast packets is proposed. In multi-hop wireless networks, broadcasting is an elementary part of the routing process. However, due to the hidden node problem, broadcasting often leads to collisions. In the presence of broadcast collisions, a node cannot populate its neighbor table completely, leading to missing out on knowledge of potential neighbors. The proposed method uses Collision Detection Pulse (CDP) to make other nodes in the vicinity aware of a collision. If transmitter of the broadcast packet detects a CDP right after the completion of transmission, it retransmits the broadcast packet. The performance of the proposed method is compared with that of IEEE 802.11 DCF (Distributed Coordination Function) standard. Simulation studies show that the proposed method outperforms the existing IEEE 802.11 DCF in discovering the neighbors of a particular node. With the proposed method, every node can discover all its neighbors within a maximum delay of 161ms.