Principles of multivariate analysis: a user's perspective
Principles of multivariate analysis: a user's perspective
On-line neuroevolution applied to the open racing car simulator
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
A modular parametric architecture for the TORCS racing engine
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Evolving a fuzzy controller for a car racing competition
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Optimized sensory-motor couplings plus strategy extensions for the TORCS car racing challenge
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
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Car racing is a successful genre of videogames, as proved, for example, by the racing simulator saga, Gran Turismo. In this genre of games, players not only race but they are also involved in the process of setting up the car, assuming the role of a technician/mechanic/engineer. Generally, this configuration deals with a large set of parameters that range from the amount of fuel loaded into the car to the tire pressure and type. This article compares different proposals for optimizing this process using evolutionary computation techniques to make several suggestions for a simulated international competition for car racing setup optimization.