Patterns of contact and communication in scientific research collaboration
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
The small-world phenomenon: an algorithmic perspective
STOC '00 Proceedings of the thirty-second annual ACM symposium on Theory of computing
Evolving electronic communication networks: an empirical assessment
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
Racial Homophily and Its Persistence in Newcomers' Social Networks
Organization Science
The World Is Flat [Updated and Expanded]: A Brief History of the Twenty-first Century
The World Is Flat [Updated and Expanded]: A Brief History of the Twenty-first Century
Human-Computer Interaction
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Distance has long been a powerful force that influences the ways in which we organize our personal relationships and collaborations. In the past two decades, globalization and the advent of Information and Communication Technologies (ICTs) have brought profound changes to the formation and maintenance of communication networks in contemporary work and social settings by eliminating the constraints of physical distance on human interaction. To study the role of distance in ICT-enabled virtual worlds, we propose three dimensions of proximity-space, time, and homophily-and analyze the impact of distance, time zones, gender, age, and game age on building collaborative relations in online games. The results show that spatial proximity, temporal proximity, and homophily in age and game age still have a strong impact on players' behavior in creating online relations in virtual worlds, however, there is no evidence of gender homophily. This study suggests that offline proximity plays an important role in bringing people together in virtual worlds.