Executing temporal logic programs
Executing temporal logic programs
Cellular automata machines: a new environment for modeling
Cellular automata machines: a new environment for modeling
Simulating computer systems: techniques and tools
Simulating computer systems: techniques and tools
Modern Control Systems
Computer simulation of electronic circuits
Computer simulation of electronic circuits
Object oriented design with applications
Object oriented design with applications
The algorithmic beauty of plants
The algorithmic beauty of plants
Object-oriented modeling and design
Object-oriented modeling and design
A multimodel methodology for qualitative model engineering
ACM Transactions on Modeling and Computer Simulation (TOMACS)
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Modern control engineering (3rd ed.)
Modern control engineering (3rd ed.)
Simulation modeling with event graphs
Communications of the ACM
Petri Net Theory and the Modeling of Systems
Petri Net Theory and the Modeling of Systems
Simulation Model Design and Execution: Building Digital Worlds
Simulation Model Design and Execution: Building Digital Worlds
Introduction To Automata Theory, Languages, And Computation
Introduction To Automata Theory, Languages, And Computation
Introduction to Computer Simulation: The System Dynamics Approach
Introduction to Computer Simulation: The System Dynamics Approach
DGSim: Comparing Grid Resource Management Architectures through Trace-Based Simulation
Euro-Par '08 Proceedings of the 14th international Euro-Par conference on Parallel Processing
An approach to reduce the gap between conceptual and execution models in agent-directed simulations
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
An architecture to tame simulation time tardiness in ADS
Proceedings of the 2011 Workshop on Agent-Directed Simulation
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Presents a structure for defining and categorizing simulation model designs. In the past, simulation researchers have created categories for discrete event simulation: event, process and activity; however, there are problems with this breakdown. First, the major problem is that the taxonomy based on these three sub-types deals with only discrete event methods. Discrete time methods including a spatial decomposition of a physical system (cellular automata, L-Systems) or a continuous model are not included. Second, the terms "event", "process" and "activity" create a division among classes of simulation languages, rather than a division based on model design. The term "process", for example, is really a level of abstraction higher than "event" and is not orthogonal to "event." The structure that we present in this talk is more comprehensive and provides simulationists with a unified framework that is independent of the terms discrete and continuous.