A faster algorithm for solving one-clock priced timed games

  • Authors:
  • Thomas Dueholm Hansen;Rasmus Ibsen-Jensen;Peter Bro Miltersen

  • Affiliations:
  • Department of Computer Science, Aarhus University, Denmark;Department of Computer Science, Aarhus University, Denmark;Department of Computer Science, Aarhus University, Denmark

  • Venue:
  • CONCUR'13 Proceedings of the 24th international conference on Concurrency Theory
  • Year:
  • 2013

Quantified Score

Hi-index 0.00

Visualization

Abstract

One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12nnO(1), where n is the number of states and m is the number of actions. The best previously known time bound for solving one-clock priced timed games was $2^{O(n^2+m)}$, due to Rutkowski. For our improvement, we introduce and study a new algorithm for solving one-clock priced timed games, based on the sweep-line technique from computational geometry and the strategy iteration paradigm from the algorithmic theory of Markov decision processes. As a corollary, we also improve the analysis of previous algorithms due to Bouyer, Cassez, Fleury, and Larsen; and Alur, Bernadsky, and Madhusudan.