Design thinking methodology for the design of interactive real-time applications

  • Authors:
  • Diego Sandino;Luis M. Matey;Gorka Vélez

  • Affiliations:
  • Tecnun School of Engineering, University of Navarra, San Sebastián, Spain;Tecnun School of Engineering, University of Navarra, San Sebastián, Spain;Tecnun School of Engineering, University of Navarra, San Sebastián, Spain

  • Venue:
  • DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
  • Year:
  • 2013

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Abstract

In recent years, many interactive real-time applications that simulate real situations have appeared. As with every product, good design is an important aspect in meeting the needs of the majority of users. Interactive real-time applications are no exception; they too must fit users while at the same time simulating reality, creating as perfect a mirror of the real world as possible. Design Thinking establishes a methodology for the development of every project, whether a product or a service, based on the conjunction of user needs, the technologies available and the requirements of the entities that request the project. We in the Design Area at Tecnun, the University of Navarra's School of Engineering, asked ourselves how well Design Thinking would help in the design of interactive real-time applications.