SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The media equation: how people treat computers, television, and new media like real people and places
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Systems and Computers in Japan
Composite conversation gesture synthesis using layered planning
Systems and Computers in Japan
Web-based nonverbal communication interface using 3D agents with natural gestures
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Analysis of Humanoid Appearances in Human–Robot Interaction
IEEE Transactions on Robotics
Modelling Machine Emotions for Realizing Intelligence: Foundations and Applications
Modelling Machine Emotions for Realizing Intelligence: Foundations and Applications
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In this paper, we focused on the characteristic gestures which producing the sense of realism and intimacy in web communication using 3DAgent, and proposed the gesture exaggeration mechanical model which representing the "reservoir (Tame)" or "deciding actions (Kime)" effectively in Anime and Kabuki. By analyzing some tens of gestures including the natural motion and exaggerating one which had same start and end positions, we obtained the following results. The degree of exaggeration of behavior can be expressed mechanically by the integral value of the joint torque. The ratio of the torque value GER between the portion containing the exaggerated behavior and other position has value within the certain range from 0.4 to 0.6. This value can be used as an indicator in determining the good balanced gesture exaggeration. Moreover, we found that the result could also be seen in the case of exaggeration gestures used effectively such as the speech and presentation of famous persons, so we could determine the gesture exaggeration by GER.