The Memory Glasses: Subliminal vs. Overt Memory Support with Imperfect Information
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
ICDCSW '05 Proceedings of the Fifth International Workshop on Smart Appliances and Wearable Computing - Volume 05
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Wearable MC system a system for supporting MC performances using wearable computing technologies
Proceedings of the 2nd Augmented Human International Conference
A context-aware audio presentation method in wearable computing
Proceedings of the 2011 ACM Symposium on Applied Computing
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Recently, environments in which users can always see information is becoming realistic due to the development of wearable computing. Researchers have proposed various information presentation methods for different situations. However, in wearable computing environments, since the user does not always need a particular piece of information, there should a specified duration for which the system can show information that does not have any specific importance for the user. In this research, we propose a system that prompts the user to become unconsciously attracted to certain information by presenting visual information related to their interest. Our system utilizes the concept of the priming effect, whereby individuals are affected by content that has been presented before. Evaluation results confirmed that presenting information prompts the user to obtain the intended information. We also implemented a prototype of the system, Primer Streamer, that presents information related to user interest.