Script Cards: A Visual Programming Language for Games Authoring by Young People
VLHCC '06 Proceedings of the Visual Languages and Human-Centric Computing
Constructing a Role Playing Interactive Learning Content Model
ISMW '07 Proceedings of the Ninth IEEE International Symposium on Multimedia Workshops
Instructor-Oriented Authoring Tools for Educational Videogames
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Prototyping Tool for Web-Based Multiuser Online Role-Playing Game
IEICE - Transactions on Information and Systems
SeGAE: A Serious Game Authoring Environment
ICALT '10 Proceedings of the 2010 10th IEEE International Conference on Advanced Learning Technologies
Development of a Multiplayer Online Role-Playing Game-based Learning System for Multiple Curriculums
DIGITEL '12 Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning
Dynamic reallocation rules on multi-server web-based MORPG system
International Journal of Grid and Utility Computing
Hi-index | 0.00 |
This paper describes a method for rapidly authoring multiplayer online games. The game author specifies state machines that define the behavior of game characters. The results are translated into a JavaScript code. The entire application is supported by Node.js at the server side and by modern Web browsers at the client side. Utilization of the WebSocket feature allows the communication between the Web browsers and the web server to be processed efficiently, and the player's interaction with the game interface is smooth.