A survey of power management techniques in mobile computing operating systems
ACM SIGOPS Operating Systems Review
Mobile computing: DataMan project perspective
Mobile Networks and Applications - Special issue on mobile computing and system services
Mobile computing within a distributed deductive database
SAC '97 Proceedings of the 1997 ACM symposium on Applied computing
Natural methods for robot task learning: instructive demonstrations, generalization and practice
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
m-learning: a new stage of e-learning
CompSysTech '04 Proceedings of the 5th international conference on Computer systems and technologies
The Design and Implementation of an Interactive Mobile Learning System
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Mobile learning: A framework and evaluation
Computers & Education
Observing the evolution of internet as topology
Proceedings of the 2007 conference on Applications, technologies, architectures, and protocols for computer communications
A Trace-Driven Simulator For Palm OS Devices
ISPASS '05 Proceedings of the IEEE International Symposium on Performance Analysis of Systems and Software, 2005
Methodology for mobile devices characteristics recognition
CompSysTech '07 Proceedings of the 2007 international conference on Computer systems and technologies
JDoc: A Serious Game for Medical Learning
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
Mobile Learning: Teaching and Learning with Mobile Phones and Podcasts
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
PlayMancer: A Serious Gaming 3D Environment
AXMEDIS '08 Proceedings of the 2008 International Conference on Automated solutions for Cross Media Content and Multi-channel Distribution
A Case Study on Mobile Learning Implementation in Basic Education
CSSE '08 Proceedings of the 2008 International Conference on Computer Science and Software Engineering - Volume 05
A survey of platforms for mobile networks research
ACM SIGMOBILE Mobile Computing and Communications Review
Augmenting paper-based learning with mobile phones
Interacting with Computers
Hermes: A Tool for Testing Mobile Device Applications
ASWEC '09 Proceedings of the 2009 Australian Software Engineering Conference
Mobile Phone Operating System Choice in Mobile Phone Game from Market Prospect
IIS '09 Proceedings of the 2009 International Conference on Industrial and Information Systems
The Implementation of Team Based Assessment In Serious Games
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Adaptation e-learning contents in mobile environment
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Impact of lecturing with the tablet PC on students of different learning styles
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Teaching Anatomy and Physiology Online Using Problem-Based Learning
ELML '10 Proceedings of the 2010 Second International Conference on Mobile, Hybrid, and On-Line Learning
Teaching Anatomy and Physiology Online Using Problem-Based Learning
ELML '10 Proceedings of the 2010 Second International Conference on Mobile, Hybrid, and On-Line Learning
Analyzing and Monitoring Learning Communities in a Serious Games Context
ELML '10 Proceedings of the 2010 Second International Conference on Mobile, Hybrid, and On-Line Learning
Personalized Service-Oriented E-Learning Environments
IEEE Internet Computing
An exploratory study of unsupervised mobile learning in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An Integrated P2P Mobile Learning Model for Timely Farming Guidance
IITSI '10 Proceedings of the 2010 Third International Symposium on Intelligent Information Technology and Security Informatics
Mobile Learning in School Contexts: Can Teachers Alone Make It Happen?
IEEE Transactions on Learning Technologies
A Mobile Live Video Learning System for Large-Scale Learning—System Design and Evaluation
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies
Geolearners: Location-Based Informal Learning with Mobile and Social Technologies
IEEE Transactions on Learning Technologies
Learning English in an authentic mobile environment
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
A Review of Literature in Mobile Learning: Affordances and Constraints
WMUTE '10 Proceedings of the 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education
iPhone: Smarter Than the Average Phone
IEEE Pervasive Computing
Building applications for the Android OS mobile platform: a primer and course materials
Journal of Computing Sciences in Colleges
From "teaching technologies" to "teaching innovation": a conference changes with the times
Proceedings of the 38th annual ACM SIGUCCS fall conference: navigation and discovery
An intelligent framework for mobile devices
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
A Model-Driven Framework to Support Development of Serious Games for Game-based Learning
DESE '10 Proceedings of the 2010 Developments in E-systems Engineering
The Application of Artificial Intelligence in Mobile Learning
ICSEM '10 Proceedings of the 2010 International Conference on System Science, Engineering Design and Manufacturing Informatization - Volume 01
Applying Research of Mobile Learning Mode in Teaching
IFITA '10 Proceedings of the 2010 International Forum on Information Technology and Applications - Volume 03
Exploring the factors that affecting intention to use mobile learning
International Journal of Mobile Learning and Organisation
IEEE Transactions on Learning Technologies
If you think socialisation in mLearning is difficult, try personalisation
International Journal of Mobile Learning and Organisation
International Journal of Mobile Learning and Organisation
International Journal of Mobile Learning and Organisation
A mobile core-body temperature monitoring system on Android
Proceedings of the Fifth International Conference on Body Area Networks
IEEE Transactions on Education
Understanding mobile learning from the perspective of self-regulated learning
Journal of Computer Assisted Learning
Using Tablet PCs and Interactive Software in IC Design Courses to Improve Learning
IEEE Transactions on Education
Body sensor network mobile solutions for biofeedback monitoring
Mobile Networks and Applications - Special issue on Wireless and Personal Communications
International Journal of Mobile Learning and Organisation
An Investigation Into Mobile Learning for High School Mathematics
International Journal of Mobile and Blended Learning
Smartphone-Based Mobile Learning with Physician Trainees in Botswana
International Journal of Mobile and Blended Learning
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Distance learning, electronic learning, and mobile learning offer content, methods, and technologies that decrease the limitations of traditional education. Mobile learning (m-learning) is an extension of distance education, supported by mobile devices equipped with wireless technologies. It is an emerging learning model and process that requires new forms of teaching, learning, contents, and dynamics between actors. In order to ascertain the current state of knowledge and research, an extensive review of the literature in m-learning has been undertaken to identify and harness potential factors and gaps in implementation. This article provides a critical analysis of m-learning projects and related literature, presenting the findings of this aforementioned analysis. It seeks to facilitate the inquiry into the following question: “What is possible in m-learning using recent technologies?” The analysis will be divided into two main parts: applications from the recent online mobile stores and operating system standalone applications.