The depth discontinuity occlusion camera
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Shake'n'sense: reducing interference for overlapping structured light depth cameras
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Image-based clothes animation for virtual fitting
SIGGRAPH Asia 2012 Technical Briefs
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Human-Engine is an innovative new approach to 3D asset creation, using 4D scan data to create lifelike virtual humans, clothing or anything else you can put in front of a camera. Our goal is to bridge the gap between traditional video capture and existing CG technology by creating accurate scans of humans and objects in motion that combine the realism of video footage with the flexibility of CG models.