Efficient virtual shadow maps for many lights

  • Authors:
  • Ola Olsson;Erik Sintorn;Viktor Kämpe;Markus Billeter;Ulf Assarsson

  • Affiliations:
  • Chalmers University of Technology;Chalmers University of Technology;Chalmers University of Technology;Chalmers University of Technology;Chalmers University of Technology

  • Venue:
  • Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
  • Year:
  • 2014

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Abstract

Recently, several algorithms have been introduced that enable real-time performance for many lights in applications such as games. In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of light sources in real time and within a bounded memory footprint. In addition, we explore the utility of ray tracing for shadows from many lights and present a hybrid algorithm combining ray tracing with cube maps to exploit their respective strengths. Our solution supports real-time performance with hundreds of lights in fully dynamic high-detail scenes.