Theory of Modeling and Simulation
Theory of Modeling and Simulation
Distributed Simulation and Web Map Mash-Up for Forest Fire Spread
SERVICES '08 Proceedings of the 2008 IEEE Congress on Services - Part I
Web-Based Distributed Simulations Visualization and Control with HLA and Web Services
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Using REST Web-Services Architecture for Distributed Simulation
PADS '09 Proceedings of the 2009 ACM/IEEE/SCS 23rd Workshop on Principles of Advanced and Distributed Simulation
Discrete-Event Modeling and Simulation: A Practitioner's Approach
Discrete-Event Modeling and Simulation: A Practitioner's Approach
Simulation in the Cloud Using Handheld Devices
CCGRID '12 Proceedings of the 2012 12th IEEE/ACM International Symposium on Cluster, Cloud and Grid Computing (ccgrid 2012)
RISE: REST-ing heterogeneous simulations interoperability
Proceedings of the Winter Simulation Conference
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We discuss the design and development of an infrastructure for serious gaming applications using a formal Modeling and Simulation environment based on the DEVS formalism. The research uses the RISE simulation middleware services to build a serious game application that can be deployed on a mobile device using a properly developed mobile client. We propose a mobile client that leverages the cloud services provide by a RISE server to obtain simulation data to be used in a serious gaming application. In particular, our prototype provides a stock trading game. The simulation model is based on a Brownian motion economic model that has been analyzed comparatively to real data.