ACM Transactions on Graphics (TOG)
Xen and the art of virtualization
SOSP '03 Proceedings of the nineteenth ACM symposium on Operating systems principles
A comparison of software and hardware techniques for x86 virtualization
Proceedings of the 12th international conference on Architectural support for programming languages and operating systems
SplitX: split guest/hypervisor execution on multi-core
WIOV'11 Proceedings of the 3rd conference on I/O virtualization
ELI: bare-metal performance for I/O virtualization
ASPLOS XVII Proceedings of the seventeenth international conference on Architectural Support for Programming Languages and Operating Systems
Software techniques for avoiding hardware virtualization exits
USENIX ATC'12 Proceedings of the 2012 USENIX conference on Annual Technical Conference
Towards exitless and efficient paravirtual I/O
Proceedings of the 5th Annual International Systems and Storage Conference
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Today, the virtualization is a very important technology which is widely used in various area, from small mobile devices to virtual machine (VM) servers for large scale cloud computing. Now, hypervisor provides CPU and memory resources for the VMs with high performance like native machine through many researches on the virtualized environment. However, device virtualization techniques, especially those for GPU devices, are less studied than the other virtualization techniques. It is a chief obstacle to perform graphics processing in the virtualized environment. Since VM cannot access the physical GPU device directly, existing GPU device virtualization techniques have some limitations on 3D acceleration. Especially, those techniques spend more time to perform graphics processing because they use software rendering on the Mesa Software Fallback module in the guest OS. In this paper, we propose a GPU device virtualization technique that can improve OpenGL graphics performance. By using concurrent I/O request queue between the host emulation process and the guest OS, GPU device can be accessed directly. Our scheme can avoid graphics processing in the graphics stack of the guest OS and also can reduce vmexit overheads. The emulation process can perform the graphics processing using GPU hardware rendering. Our evaluation shows that the proposed technique has about 2.5x higher frame rate than existing Mesa software rendering.