Building a character animation system
MIG'11 Proceedings of the 4th international conference on Motion in Games
Virtual character performance from speech
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A Practical and Configurable Lip Sync Method for Games
Proceedings of Motion on Games
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We demonstrate Ally -- a prototype interface for a consumer-level medical diagnostic device. It is an interactive virtual character, -- Virtual Human (VH), -- that listens to user's concern, collects and processes sensor data, offers advice, guides the user through a self-administered medical tests, and answers the user's questions. The primary focus of this demo is on the VH, we describe and demonstrate the technologies for language analysis, dialogue management, response generation and presentation. The sensing and medical decision making components are simulated in the current system, but possible applications and extensions are discussed.