Social engagement in public places: a tale of one robot

  • Authors:
  • Lilia Moshkina;Susan Trickett;J. Gregory Trafton

  • Affiliations:
  • US Naval Research Laboratory, Washington, DC, USA;ITT Exelis, Boulder, CO, USA;US Naval Research Laboratory, Washington, DC, USA

  • Venue:
  • Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
  • Year:
  • 2014

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Abstract

In this paper, we describe a large-scale (over 4000 participants) observational field study at a public venue, designed to explore how social a robot needs to be for people to engage with it. In this study we examined a prediction of Computers Are Social Actors (CASA) framework: the more machines present human-like characteristics in a consistent manner, the more likely they are to invoke a social response. Our humanoid robot's behavior varied in the amount of social cues, from no active social cues to increasing levels of social cues during story-telling to human-like game-playing interaction. We found several strong aspects of support for CASA: the robot that provides even minimal social cues (speech) is more engaging than a robot that does nothing, and the more human-like the robot behaved during story-telling, the more social engagement was observed. However, contrary to the prediction, the robot's game-playing did not elicit more engagement than other, less social behaviors.