Computers and Intractability; A Guide to the Theory of NP-Completeness
Computers and Intractability; A Guide to the Theory of NP-Completeness
Chord: a scalable peer-to-peer lookup protocol for internet applications
IEEE/ACM Transactions on Networking (TON)
Exploiting Locality for Data Management in Systems of Limited Bandwidth
FOCS '97 Proceedings of the 38th Annual Symposium on Foundations of Computer Science
Characteristics of WWW Client-based Traces
Characteristics of WWW Client-based Traces
Distributed self-stabilizing placement of replicated resources in emerging networks
IEEE/ACM Transactions on Networking (TON)
Content and service replication strategies in multi-hop wireless mesh networks
MSWiM '05 Proceedings of the 8th ACM international symposium on Modeling, analysis and simulation of wireless and mobile systems
An overview of the OMNeT++ simulation environment
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
Wireless mesh networks: a survey
Computer Networks: The International Journal of Computer and Telecommunications Networking
P2P content sharing in spontaneous multi-hop wireless networks
COMSNETS'10 Proceedings of the 2nd international conference on COMmunication systems and NETworks
A content replication scheme for wireless mesh networks
Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
Object replication strategies in content distribution networks
Computer Communications
Cache access and replacement for future wireless Internet
IEEE Communications Magazine
Routing Metrics and Protocols for Wireless Mesh Networks
IEEE Network: The Magazine of Global Internetworking
Coexist: a hybrid approach for content oriented publish/subscribe systems
Proceedings of the second edition of the ICN workshop on Information-centric networking
Asymmetric caching: improved network deduplication for mobile devices
Proceedings of the 18th annual international conference on Mobile computing and networking
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
ICDCS '12 Proceedings of the 2012 IEEE 32nd International Conference on Distributed Computing Systems
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Wireless Mesh Networks (WMNs) extend Internet access in areas where the wired infrastructure is not available. A problem that arises is the congestion around gateways, delayed access latency and low throughput. Therefore, object replication and placement is essential for multi-hop wireless networks. Many replication schemes are proposed for the Internet, but they are designed for CDNs that have both high bandwidth and high server capacity, which makes them unsuitable for the wireless environment. Object replication has received comparatively less attention from the research community when it comes to WMNs. In this paper, we propose an object replication and placement scheme for WMNs. In our scheme, each mesh router acts as a replica server in a peer-to-peer fashion. The scheme exploits graph partitioning to build a hierarchy from fine-grained to coarse-grained partitions. The challenge is to replicate content as close as possible to the requesting clients and thus reduce the access latency per object, while minimizing the number of replicas. Using simulation tests, we demonstrate that our scheme is scalable, performing well with respect to the number of replica servers and the number of objects. The simulation results show that our proposed scheme has better performance compared to other replication schemes.