Designing the user interface: strategies for effective human-computer interaction
Designing the user interface: strategies for effective human-computer interaction
Fine-Grained Activity Recognition by Aggregating Abstract Object Usage
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Activity Recognition and Monitoring Using Multiple Sensors on Different Body Positions
BSN '06 Proceedings of the International Workshop on Wearable and Implantable Body Sensor Networks
Unsupervised activity recognition using automatically mined common sense
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 1
IEEE Transactions on Information Technology in Biomedicine
Notori: reviving a worn-out smartphone by combining traditional wooden toys with mobile apps
SIGGRAPH Asia 2013 Emerging Technologies
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This paper envisions a future in which smartphones can be inserted into toys, such as a teddy bear, to make them interactive to children. Our idea is to leverage the smartphones' sensors to sense children's gestures, cues, and reactions, and interact back through acoustics, vibration, and when possible, the smartphone display. This paper is an attempt to explore this vision, ponder on applications, and take the first steps towards addressing some of the challenges. Our limited measurements from actual kids indicate that each child is quite unique in his/her "gesture vocabulary", motivating the need for personalized models. To learn these models, we employ signal processing-based approaches that first identify the presence of a gesture in a phone's sensor stream, and then learn its patterns for reliable classification. Our approach does not require manual supervision (i.e., the child is not asked to make any specific gesture); the phone detects and learns through observation and feedback. Our prototype, while far from a complete system, exhibits promise -- we now believe that an unsupervised sensing approach can enable new kinds of child-toy interactions.