SAH KD-tree construction on GPU
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Hi-index | 0.00 |
This work proposes a fully parallel kd-tree construction algorithm, which depends on the Morton code to identify all candidate split planes and derive their exact positions in parallel. Our techniques drastically shorten construction process. Experimental results on a set of frequently used scenes prove that the proposed kd-tree construction algorithm outperforms a state-of-the-art algorithm kd-tree construction algorithm by over one order of magnitude.