Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Logarithmic perspective shadow maps
ACM Transactions on Graphics (TOG)
Measuring the perception of light inconsistencies
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
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Shadow Map Silhouette Revectorization (SMSR) is a two-pass filtering technique inspired by Jorge Jimenez's MLAA [Jimenez et al. 2011] which aims to improve the visual quality of a projected shadow map by concealing the perspective aliasing with an additional umbra surface. In most cases undersampled areas result in a higher shadow silhouette edge quality. However, the technique is relatively new and has plenty of room for improvement.