Shadow map silhouette revectorization

  • Authors:
  • Vladimir Bondarev

  • Affiliations:
  • NHTV Breda University of Applied Sciences

  • Venue:
  • Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
  • Year:
  • 2014

Quantified Score

Hi-index 0.00

Visualization

Abstract

Shadow Map Silhouette Revectorization (SMSR) is a two-pass filtering technique inspired by Jorge Jimenez's MLAA [Jimenez et al. 2011] which aims to improve the visual quality of a projected shadow map by concealing the perspective aliasing with an additional umbra surface. In most cases undersampled areas result in a higher shadow silhouette edge quality. However, the technique is relatively new and has plenty of room for improvement.