A Pseudospectral method for solution of the three-dimensional incompressible Navier-Stokes equations
Journal of Computational Physics
Grid refinement for lattice-BGK models
Journal of Computational Physics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Accurate three-dimensional lid-driven cavity flow
Journal of Computational Physics
A solution-adaptive lattice Boltzmann method for two-dimensional incompressible viscous flows
Journal of Computational Physics
Multi-thread implementations of the lattice Boltzmann method on non-uniform grids for CPUs and GPUs
Computers & Mathematics with Applications
A new approach to the lattice Boltzmann method for graphics processing units
Computers & Mathematics with Applications
Editorial: Mesoscopic Methods in Engineering and Science
Computers & Mathematics with Applications
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Real-time fluid simulation is an active field of research in computer graphics, but they usually focus on visual impact rather than physical accuracy. However, by combining a lattice Boltzmann model with the parallel computing power of a graphics processing unit, both real-time compute capability and satisfactory physical accuracy are now achievable. The implementation of an optimized 3D real-time thermal and turbulent fluid flow solver with a performance of half a billion lattice node updates per second is described in detail. The effects of the hardware error checking code and the competition between appropriate boundary conditions and performance capabilities are discussed.