Skweezee studio: turn your own plush toys into interactive squeezable objects

  • Authors:
  • Luc Geurts;Jolien Deville;Vero Vanden Abeele;Jelle Saldien;Karen Vanderloock

  • Affiliations:
  • KU Leuven, Leuven Belgium;IDC, UGent, Kortrijk, Belgium;KU Leuven, Leuven Belgium;IDC, UGent, Kortrijk, Belgium;KU Leuven, Leuven Belgium

  • Venue:
  • Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
  • Year:
  • 2014

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Abstract

Skweezees are soft, deformable objects that recognize their shape deformation. Typically, a Skweezee has a fabric 'skin' and is filled with conductive padding. Several fabric electrodes are dispersed over the shape, and a small electronic circuit measures the resistance between each possible pair of electrodes. As the shape is deformed as a result of a squeeze gesture, the resistance patterns between electrode pairs change. A machine learning algorithm allows to differentiate between the different shape deformations. In addition, user-friendly open source software allows defining and recording squeeze gestures. Consequently, Skweezees enable rich gestural squeeze interaction for the DIY community. In this Skweezee Studio, participants are invited to bring their own plush toy (or another soft object) and to transform it into a Skweezee. Moreover, participants will be introduced to the mechanical, electrical and digital properties of Skweezees and participants will be able to explore and discuss the potential of e-textile, and of soft, tangible and haptic interactions in general.