A Unified Approach to Dynamic Point Location, Ray Shooting, and Shortest Paths in Planar Maps

  • Authors:
  • Yi-Jen Chiang;Franco P. Preparata;Roberto Tamassia

  • Affiliations:
  • -;-;-

  • Venue:
  • SIAM Journal on Computing
  • Year:
  • 1996

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Abstract

We describe a new technique for dynamically maintaining the trapezoidal decomposition of a connected planar map $\cal M$ with $n$ vertices and apply it to the development of a unified dynamic data structure that supports point-location, ray-shooting, and shortest-path queries in $\cal M$. The space requirement is $O(n\log n)$. Point-location queries take time $O(\log n)$. Ray-shooting and shortest-path queries take time $O(\log^3 n)$ (plus $O(k)$ time if the $k$ edges of the shortest path are reported in addition to its length). Updates consist of insertions and deletions of vertices and edges, and take $O(\log^3 n)$ time (amortized for vertex updates). This is the first polylog-time dynamic data structure for shortest-path and ray-shooting queries. It is also the first dynamic point-location data structure for connected planar maps that achieves optimal query time.