Rendering Virtual Worlds in Audio and Text

  • Authors:
  • Rynhardt Kruger;Lynette van Zijl

  • Affiliations:
  • Dept. of Computer Science, University of Stellenbosch, South Africa;Dept. of Computer Science, University of Stellenbosch, South Africa

  • Venue:
  • Proceedings of International Workshop on Massively Multiuser Virtual Environments
  • Year:
  • 2014

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Abstract

To achieve non-visual virtual world accessibility, an alternative output channel to graphical output must be used. Audio is one alternative channel to graphical output, however care must be taken not to overload the channel. One method of avoiding channel overload is to provide exploration tools which will enable the user to select relevant information to hear. In this research we propose an evaluation framework by which the optimal combination of exploration tools can be determined. This framework will also aid in the creation of an accessibility standard for virtual worlds, similar to the accessibility standard found on the world wide web.