Automatic replay generation for soccer video broadcasting
Proceedings of the 12th annual ACM international conference on Multimedia
ISM '06 Proceedings of the Eighth IEEE International Symposium on Multimedia
Portable Multi-megapixel Camera with Real-Time Recording and Playback
DICTA '09 Proceedings of the 2009 Digital Image Computing: Techniques and Applications
Region of interest extraction and virtual camera control based on panoramic video capturing
IEEE Transactions on Multimedia
On tile assignment for region-of-interest video streaming in a wireless LAN
Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
Bagadus: an integrated system for arena sports analytics: a soccer case study
Proceedings of the 4th ACM Multimedia Systems Conference
Hybrid robotic/virtual pan-tilt-zom cameras for autonomous event recording
Proceedings of the 21st ACM international conference on Multimedia
Bagadus: An integrated real-time system for soccer analytics
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
Soccer video and player position dataset
Proceedings of the 5th ACM Multimedia Systems Conference
Interactive Zoom and Panning from Live Panoramic Video
Proceedings of Network and Operating System Support on Digital Audio and Video Workshop
Efficient Implementation and Processing of a Real-Time Panorama Video Pipeline
ISM '13 Proceedings of the 2013 IEEE International Symposium on Multimedia
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High-resolution panoramic video with a wide field-of-view is popular in many contexts. However, in many examples, like surveillance and sports, it is often desirable to zoom and pan into the generated video. A challenge in this respect is real-time support, but in this demo, we present an end-to-end real-time panorama system with interactive zoom and panning. Our system installed at Alfheim stadium, a Norwegian premier league soccer team, generates a cylindrical panorama from five 2K cameras live where the perspective is corrected in real-time when presented to the client. This gives a better and more natural zoom compared to existing systems using perspective panoramas and zoom operations using plain crop. Our experimental results indicate that virtual views can be generated far below the frame-rate threshold, i.e., on a GPU, the processing requirement per frame is about 10 milliseconds. The proposed demo lets participants interactively zoom and pan into stored panorama videos generated at Alfheim stadium and from a live 2-camera array on-site.