Control strategies for two-player games
ACM Computing Surveys (CSUR)
The History Heuristic and Alpha-Beta Search Enhancements in Practice
IEEE Transactions on Pattern Analysis and Machine Intelligence
Minimax Search Algorithms With and Without Aspiration Windows
IEEE Transactions on Pattern Analysis and Machine Intelligence
A bibliography on minimax trees
ACM SIGACT News
New advances in Alpha-Beta searching
CSC '96 Proceedings of the 1996 ACM 24th annual conference on Computer science
Enhanced Iterative-Deepening Search
IEEE Transactions on Pattern Analysis and Machine Intelligence
Controlled Conspiracy-2 Search
STACS '00 Proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science
Evaluation of distributed communication systems
CASCON '93 Proceedings of the 1993 conference of the Centre for Advanced Studies on Collaborative research: distributed computing - Volume 2
Eigen-distribution on random assignments for game trees
Information Processing Letters
Experimenting with revisits in game tree search
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
Best-first fixed-depth game-tree search in practice
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
Using aspiration windows for minimax algorithms
IJCAI'91 Proceedings of the 12th international joint conference on Artificial intelligence - Volume 1
Searching game trees under memory constraints
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Exploiting graph properties of game trees
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
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