Addressing student problems in learning computer graphics

  • Authors:
  • Amnon Shabo;Mark Guzdial;John Stasko

  • Affiliations:
  • Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology

  • Venue:
  • ACM SIGGRAPH Computer Graphics - Special issue: focus: computer graphics education
  • Year:
  • 1996

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Abstract

Our goal is to improve the performance of computer graphics students by including problem-solving activities and situating their knowledge of computer graphics in authentic problems. The framework for achieving this goal is based on the apprenticeship model of training and integrates four modules:• An interactive notes module which includes note pages, in-depth pages and a variety of activities such as interactive visualizations and algorithm animations, aimed at enforcing the acquisition of conceptual and factual knowledge.• A case library which consists of stories of projects in computer graphics and maps them to common problems encountered in these projects.• A problem-solving module which presents problems to the learner in a real-world context and provides him/her with support to solve the problems.• A collaborative tool to support the undertaking of complex projects by teams of students.