Computational geometry: an introduction
Computational geometry: an introduction
Collision Detection for Moving Polyhedra
IEEE Transactions on Pattern Analysis and Machine Intelligence
Comparison of three curve intersection algorithms
Computer-Aided Design
Intersection of convex objects in two and three dimensions
Journal of the ACM (JACM)
A survey of ray tracing acceleration techniques
An introduction to ray tracing
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Merging BSP trees yields polyhedral set operations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Linear programming and convex hulls made easy
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
The R*-tree: an efficient and robust access method for points and rectangles
SIGMOD '90 Proceedings of the 1990 ACM SIGMOD international conference on Management of data
Approximation hierarchies and S-bounds
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interval methods for multi-point collisions between time-dependent curved surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Solving the Collision Detection Problem
IEEE Computer Graphics and Applications
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Incremental algorithms for collision detection between solid models
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
View-dependent culling of dynamic systems in virtual environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Consistent solid and boundary representations from arbitrary polygonal data
Proceedings of the 1997 symposium on Interactive 3D graphics
QOTA: a fast, multi-purpose algorithm for terrain following in virtual environments
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
V-COLLIDE: accelerated collision detection for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View volume culling using a probabilistic caching scheme
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Efficient navigation around complex virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Accelerated occlusion culling using shadow frusta
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Bucket-like space partitioning data structures with applications to ray-tracing
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Fast collision detection among multiple moving spheres
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive visualization of aircraft and power generation engines
VIS '97 Proceedings of the 8th conference on Visualization '97
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Incremental 3D collision detection with hierarchical data structures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Hardware-assisted virtual collisions
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Fast collision detection using QuOSPO trees
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Computing bounding volume hierarchies using model simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
H-Walk: hierarchical distance computation for moving convex bodies
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Efficiently approximating the minimum-volume bounding box of a point set in three dimensions
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Separation-sensitive collision detection for convex objects
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Collision detection in aspect and scale bounded polyhedra
Proceedings of the ninth annual ACM-SIAM symposium on Discrete algorithms
Analysis of a bounding box heuristic for object intersection
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Analysis of a bounding box heuristic for object intersection
Journal of the ACM (JACM)
Fast software for box intersections
Proceedings of the sixteenth annual symposium on Computational geometry
Analyzing bounding boxes for object intersection
ACM Transactions on Graphics (TOG)
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Shape-based volumetric collision detection
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Decomposing polygon meshes for interactive applications
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Hierarchical face clustering on polygonal surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Box-trees and R-trees with near-optimal query time
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Rendering effective route maps: improving usability through generalization
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Collision detection and tissue modeling in a VR-simulator for eye surgery
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Beyond webcams
Spatial modeling and reasoning for automatic dimensional inspection
From geometric modeling to shape modeling
Collision detection for deforming necklaces
Proceedings of the eighteenth annual symposium on Computational geometry
Efficient maintenance and self-collision testing for Kinematic Chains
Proceedings of the eighteenth annual symposium on Computational geometry
AfriGraph '01 1st International Conference on Virtual Reality, Computer Graphics and Visualization in Southern Africa ( formerly known as SAGA 2001 )
Fast penetration depth computation for physically-based animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Sphere-tree construction using dynamic medial axis approximation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Constraint-based motion planning for virtual prototyping
Proceedings of the seventh ACM symposium on Solid modeling and applications
Efficient Collision Detection for Curved Solid Objects
Proceedings of the seventh ACM symposium on Solid modeling and applications
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
LARGE a collision detection framework for deformable objects
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Minimal hierarchical collision detection
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Dynamically-Stable Motion Planning for Humanoid Robots
Autonomous Robots
Stereo Image Processing and Virtual Reality in an Intelligent Robot Control System
Journal of Intelligent and Robotic Systems
Efficient adaptive simplification of massive meshes
Proceedings of the conference on Visualization '01
Normal bounds for subdivision-surface interference detection
Proceedings of the conference on Visualization '01
Fast 3D triangle-box overlap testing
Journal of Graphics Tools
Incremental Algorithms for Collision Detection Between Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Ray-Tracing Triangular Trimmed Free-Form Surfaces
IEEE Transactions on Visualization and Computer Graphics
Fast Collision Detection Among Multiple Moving Spheres
IEEE Transactions on Visualization and Computer Graphics
'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Automatic crude patch registration: toward automatic 3D model building
Computer Vision and Image Understanding - Registration and fusion of range images
Design and implementation of virtual environments training of the visually impaire
Proceedings of the fifth international ACM conference on Assistive technologies
Evaluating rules of interaction for object manipulation in cluttered virtual environments
Presence: Teleoperators and Virtual Environments
SODA '03 Proceedings of the fourteenth annual ACM-SIAM symposium on Discrete algorithms
Collision Detection Optimization in a Multi-particle System
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
Optimization Techniques in an Event-Driven Simulation of a Shaker Ball Mill
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
A Case Study of Load Distribution in Parallel View Frustum Culling and Collision Detection
Euro-Par '01 Proceedings of the 7th International Euro-Par Conference Manchester on Parallel Processing
Collision Detection Algorithm for Deformable Objects Using OpenGL
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Fast and Accurate Collision Detection for Virtual Environments
Dagstuhl '97, Scientific Visualization
Representation and Interactive Manipulation of Massive CAD Databases
ISD '99 Selected Papers from the International Workshop on Integrated Spatial Databases, Digital Inages and GIS
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
ERIT: a collection of efficient and reliable intersection tests
Journal of Graphics Tools
Finding hyper-structure in space: spatial parsing in 3D
The New Review of Hypermedia and Multimedia
Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
Local polyhedra and geometric graphs
Proceedings of the nineteenth annual symposium on Computational geometry
Watermarking 3D polygonal meshes in the mesh spectral domain
GRIN'01 No description on Graphics interface 2001
Collision prediction for polyhedra under screw motions
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
A Multiscale Deformable Model for Extracting Complex Surfaces from Volume Images
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Physically-Based Manipulation on the Responsive Workbench
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Spatial data management for virtual product development
Computer Science in Perspective
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Towards a Software Development Kit for Motion Synthesis in Virtual Worlds
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Six-degree-of-freedom haptic rendering using incremental and localized computations
Presence: Teleoperators and Virtual Environments
Non convex mesh penetration distance for rigid body dynamics
ACM SIGGRAPH 2003 Sketches & Applications
Adaptive medial-axis approximation for sphere-tree construction
ACM Transactions on Graphics (TOG)
Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion
IEEE Transactions on Visualization and Computer Graphics
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
The Journal of Supercomputing
Kinetic collision detection between two simple polygons
Computational Geometry: Theory and Applications
Image-based collision detection
Integrated image and graphics technologies
Construction of complex environments from a set of depth images
Integrated image and graphics technologies
A survey of surgical simulation: applications, technology, and education
Presence: Teleoperators and Virtual Environments
Time-critical collision detection using an average-case approach
Proceedings of the ACM symposium on Virtual reality software and technology
Generative modeling for continuous non-linearly embedded visual inference
ICML '04 Proceedings of the twenty-first international conference on Machine learning
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Collision detection for deforming necklaces
Computational Geometry: Theory and Applications - Special issue on the 18th annual symposium on computational geometrySoCG2002
SLEVEs for planar spline curves
Computer Aided Geometric Design
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization
IEEE Transactions on Visualization and Computer Graphics
Spatial constraint method: a new approach to real-time haptic interaction in virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Object-based and image-based object representations
ACM Computing Surveys (CSUR)
Augmented Reality with Tangible Auto-Fabricated Models for Molecular Biology Applications
VIS '04 Proceedings of the conference on Visualization '04
Intuitive and Interactive Modification of Large Finite Element Models
VIS '04 Proceedings of the conference on Visualization '04
Exploration of the Brain's White Matter Pathways with Dynamic Queries
VIS '04 Proceedings of the conference on Visualization '04
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Decoupling partitioning and grouping: Overcoming shortcomings of spatial indexing with bucketing
ACM Transactions on Database Systems (TODS)
Simple and rapid collision detection using multiple viewing volumes
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Hardware Accelerated Collision Detection - An Architecture and Simulation Results
Proceedings of the conference on Design, Automation and Test in Europe - Volume 3
Broad-phase collision detection using semi-adjusting BSP-trees
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Two algorithms for fast reclustering of dynamic meshed surfaces
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Packing a trunk: now with a twist!
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Exploring Connectivity of the Brain's White Matter with Dynamic Queries
IEEE Transactions on Visualization and Computer Graphics
Local polyhedra and geometric graphs
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
ACM SIGGRAPH 2005 Papers
Fast frictional dynamics for rigid bodies
ACM SIGGRAPH 2005 Papers
Fast and reliable collision culling using graphics hardware
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
Multi-layered deformable surfaces for virtual clothing
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Dynamic Animation and Control Environment
GI '05 Proceedings of Graphics Interface 2005
Moving objects with 2D input devices in CAD systems and Desktop Virtual Environments
GI '05 Proceedings of Graphics Interface 2005
GI-COLLIDE: collision detection with geometry images
Proceedings of the 21st spring conference on Computer graphics
Efficient collision detection for moving ellipsoids using separating planes
Computing - Geometric modelling dagstuhl 2002
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Scalable interest management for multidimensional routing space
Proceedings of the ACM symposium on Virtual reality software and technology
Hierarchical Spherical Distance Fields for Collision Detection
IEEE Computer Graphics and Applications
Fast and Reliable Collision Culling Using Graphics Hardware
IEEE Transactions on Visualization and Computer Graphics
Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Improved Collision Detection Algorithm for Soft Tissue Deformable Models
ENC '05 Proceedings of the Sixth Mexican International Conference on Computer Science
Generalized penetration depth computation
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Kinetic bounding volume hierarchies for deformable objects
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Space-efficient FPGA-accelerated collision detection for virtual prototyping
Proceedings of the conference on Design, automation and test in Europe: Designers' forum
Algorithms for two-box covering
Proceedings of the twenty-second annual symposium on Computational geometry
Immediate creation of user centric interaction model
Proceedings of the 2005 international conference on Augmented tele-existence
Physically realistic virtual surgery using the point-associated finite field (PAFF) approach
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Efficient collision culling among deformable objects using graphics processors
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
CINCH: a cooperatively designed marking interface for 3D pathway selection
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Oriented convex polyhedra for collision detection in 3D computer animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Efficient collision detection for spherical blend skinning
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Lucid platform: applying HLA DDM to multiplayer online game middleware
Computers in Entertainment (CIE) - 3rd anniversary issue
A framework for bounded-time collision detection in haptic interactions
Proceedings of the ACM symposium on Virtual reality software and technology
The expected running time of hierarchical collision detection
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Implementation of fast frictional dynamics for rigid bodies
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
SQ-Map: Efficient Layered Collision Detection and Haptic Rendering
IEEE Transactions on Visualization and Computer Graphics
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A framework for fast and accurate collision detection for haptic interaction
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Six degree-of-freedom haptic rendering using voxel sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sensation preserving simplification for haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Fast 3D triangle-box overlap testing
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
ACM Transactions on Database Systems (TODS)
Efficient and robust computation of an approximated medial axis
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Fast continuous collision detection for articulated models
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Interactive motion correction and object manipulation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Hardware-accelerated collision detection for 3D virtual reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Efficient updates of bounding sphere hierarchies for geometrically deformable models
Journal of Visual Communication and Image Representation
Ellipsoid-tree construction for solid objects
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Cable route planning in complex environments using constrained sampling
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Using haptic feedback as an aid in the design of passive mechanisms
Computer-Aided Design
Movement in Cluttered Virtual Environments
Presence: Teleoperators and Virtual Environments
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
Presence: Teleoperators and Virtual Environments
New upper bounds on the quality of the PCA bounding boxes in r2 and r3
SCG '07 Proceedings of the twenty-third annual symposium on Computational geometry
Interactive Collision Detection for Deformable Models Using Streaming AABBs
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions on Visualization and Computer Graphics
Adaptive deformations with fast tight bounds
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Generalized penetration depth computation
Computer-Aided Design
Continuous collision detection for articulated models using Taylor models and temporal culling
ACM SIGGRAPH 2007 papers
Hybrid image-based collision detection in Java 3D
Software—Practice & Experience
Rectangular multi-chart geometry images
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
B-KD trees for hardware accelerated ray tracing of dynamic scenes
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Role-based 3D visualisation for asynchronous PLM collaboration
Computers in Industry
Cloth simulation and collision detection using geometry images
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Shadow-Driven 4D Haptic Visualization
IEEE Transactions on Visualization and Computer Graphics
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
IEEE Transactions on Visualization and Computer Graphics
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Fast collision detection for deformable models using representative-triangles
Proceedings of the 2008 symposium on Interactive 3D graphics and games
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
An evaluation of a collision handling system using sphere-trees for plausible rigid body animation
Proceedings of the 2008 ACM symposium on Applied computing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Autonomous object manipulation for virtual humans
ACM SIGGRAPH 2008 classes
Interactive motion correction and object manipulation
ACM SIGGRAPH 2008 classes
Planning collision-free reaching motions for interactive object manipulation and grasping
ACM SIGGRAPH 2008 classes
A sorting approach to indexing spatial data
ACM SIGGRAPH 2008 classes
Computer Graphics in Spain: Bounding-planes Octree: A new volume-based LOD scheme
Computers and Graphics
Collision detection between complex polyhedra
Computers and Graphics
Video puppetry: a performative interface for cutout animation
ACM SIGGRAPH Asia 2008 papers
Modeling time and topology for animation and visualization with examples on parametric geometry
Theoretical Computer Science
Efficient Interference Calculation by Tight Bounding Volumes
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
The Truncated Tornado in TMBB: A Spatiotemporal Uncertainty Model for Moving Objects
DEXA '08 Proceedings of the 19th international conference on Database and Expert Systems Applications
Covering Minkowski sum boundary using points with applications
Computer Aided Geometric Design
Motion Planning for Haptic Guidance
Journal of Intelligent and Robotic Systems
Efficient c-oriented range searching with DOP-trees
Computational Geometry: Theory and Applications
NBS: A new representation for point surfaces based on genetic clustering algorithm
Computers and Graphics
Haptic rendering of complex objects via directional sampling
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A variational approach to path planning for hyper-redundant manipulators
Robotics and Autonomous Systems
Particle-based fluid flow visualization on meshes
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Real-Time Conflict Detection in Cooperative Plant Design System Combining Prior and Context
Computer Supported Cooperative Work in Design IV
HOVISSE --- Haptic Osteosynthesis Virtual Intra-operative Surgery Support Environment
Human Machine Interaction
Bounds on the quality of the PCA bounding boxes
Computational Geometry: Theory and Applications
International Journal of Advanced Media and Communication
Rotated-Box Trees: A Lightweight c-Oriented Bounding-Volume Hierarchy
SEA '09 Proceedings of the 8th International Symposium on Experimental Algorithms
Fast and reliable mouse picking using graphics hardware
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Bounded normal trees for reduced deformations of triangulated surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Robotic Home Assistant Care-O-bot® 3 Product Vision and Innovation Platform
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Particle-based forecast mechanism for continuous collision detection in deformable environments
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Accelerating geometric queries using the GPU
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Multi-core collision detection between deformable models
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Local polyhedra and geometric graphs
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
A physically based method for triangulated surface flattening
Computer-Aided Design
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Research problems in clothing simulation
Computer-Aided Design
Interruptible collision detection for deformable objects
Computers and Graphics
A dynamic bounding volume hierarchy for generalized collision detection
Computers and Graphics
Fast generation of multiple collision-free and linear trajectories in dynamic environments
IEEE Transactions on Robotics
Accurate and efficient cpu/gpu-based 3-dof haptic rendering of complex static virtual environments
Presence: Teleoperators and Virtual Environments
Enhanced physically-based animation of deformable bodies using shape-matching
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Efficient collision detection using a dual OBB-sphere bounding volume hierarchy
Computer-Aided Design
A multilevel surface modeling method and its application to range image registration
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Hierarchical Discrete Medial Axis for Sphere-Tree Construction
IWCIA '09 Proceedings of the 13th International Workshop on Combinatorial Image Analysis
Deformable Proximity Queries and Their Application in Mobile Manipulation Planning
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
A 4-layer flexible virtual hand model for haptic interaction
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
C2A: controlled conservative advancement for continuous collision detection of polygonal models
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
An unsupervised adaptive strategy for constructing probabilistic roadmaps
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Hybrid design for multiple-goal task realization of robot arm with rotating table
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
The development of an arthroscopic surgical simulator with haptic feedback
Future Generation Computer Systems
Fast continuous collision detection using deforming non-penetration filters
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
CRISTAL: a collaborative home media and device controller based on a multi-touch display
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Articular human joint modelling
Robotica
Interactive virtual try-on clothing design systems
Computer-Aided Design
Dimensional synthesis of kinematically redundant serial manipulators for cluttered environments
Robotics and Autonomous Systems
Fast ray-triangle intersection computation using reconfigurable hardware
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Real-time simulation of self-collisions for virtual intestinal surgery
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
On the reliability of triangle intersection in 3D
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
ICCS'03 Proceedings of the 2003 international conference on Computational science: PartIII
Population-based fitting of medial shape models with correspondence optimization
IPMI'07 Proceedings of the 20th international conference on Information processing in medical imaging
Subspace self-collision culling
ACM SIGGRAPH 2010 papers
Volume contact constraints at arbitrary resolution
ACM SIGGRAPH 2010 papers
Image-space collision detection through alternate surface peeling
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Haptic exploration of mathematical knots
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Enhancing sense of reality by efficient and precise collision detection in virtual environments
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
A novel method for cloth-body collision detection
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Efficient collision detection using a dual bounding volume hierarchy
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Dynamic clothing collision resolution using PSO
International Journal of Computer Applications in Technology
Proximity queries using separating bounding volumes
International Journal of Computer Applications in Technology
Extracting moving regions from spatial data
Proceedings of the 18th SIGSPATIAL International Conference on Advances in Geographic Information Systems
Safe human-robot interaction based on dynamic sphere-swept line bounding volumes
Robotics and Computer-Integrated Manufacturing
Robotics and Computer-Integrated Manufacturing
Extending the friction cone algorithm for arbitrary polygon based haptic objects
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Haptic rendering with predictive representation of local geometry
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Multisensory learning cues using analytical collision detection between a needle and a tube
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
A framework for virtual hand haptic interaction
Transactions on edutainment IV
Multidimensional data structures for spatial applications
Algorithms and theory of computation handbook
Robust continuous collision detection for deformable objects
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A benchmarking suite for 6-DOF real time collision response algorithms
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
ACM SIGGRAPH ASIA 2010 Courses
GLUBs: games for learning and understanding biology
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Mixed numerical integral algorithm for deformation simulation of soft tissues
AICI'10 Proceedings of the 2010 international conference on Artificial intelligence and computational intelligence: Part II
International Journal of Computer Vision
Virtual robot experimentation platform V-REP: a versatile 3D robot simulator
SIMPAR'10 Proceedings of the Second international conference on Simulation, modeling, and programming for autonomous robots
Technical Section: View-dependent pruning for real-time rendering of trees
Computers and Graphics
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
Toward high-quality modal contact sound
ACM SIGGRAPH 2011 papers
A framework for benchmarking interactive collision detection
Proceedings of the 25th Spring Conference on Computer Graphics
SMI 2011: Full Paper: An approach to automated decomposition of volumetric mesh
Computers and Graphics
VolCCD: Fast continuous collision culling between deforming volume meshes
ACM Transactions on Graphics (TOG)
Fast oriented bounding box optimization on the rotation group SO(3,ℝ)
ACM Transactions on Graphics (TOG)
Coons BVH for freeform geometric models
Proceedings of the 2011 SIGGRAPH Asia Conference
Tetra-trees properties in graphic interaction
Graphical Models
3D Visualization and Simulation in Surgical Planning System of Orbital Hypertelorism
Journal of Medical Systems
AR-Room: a rapid prototyping framework for augmented reality applications
Multimedia Tools and Applications
Geometry-aware multiscale image registration via OBBTree-based polyaffine log-demons
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part II
Grasp motion synthesis based on object features
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Trajectory-Based grasp interaction for virtual environments
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Global estimation in constrained environments
International Journal of Robotics Research
Efficient c-oriented range searching with DOP-trees
ESA'05 Proceedings of the 13th annual European conference on Algorithms
Particle-based fluid simulation on the GPU
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part IV
Simulation of the human TMJ behavior based on interdependent joints topology
Computer Methods and Programs in Biomedicine
Comparing sphere-tree generators and hierarchy updates for deformable objects collision detection
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Efficient and accurate collision detection based on surgery simulation
Miar'06 Proceedings of the Third international conference on Medical Imaging and Augmented Reality
Visual perception modeling for intelligent avatars
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
self-CD: interactive self-collision detection for deformable body simulation using GPUs
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
A collision detection algorithm based on self-adaptive genetic method in virtual environment
ICSI'10 Proceedings of the First international conference on Advances in Swarm Intelligence - Volume Part I
Virtual simulation of cultural heritage works using haptic interaction
SETN'10 Proceedings of the 6th Hellenic conference on Artificial Intelligence: theories, models and applications
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part I
Haptic interaction with depth video media
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Algorithmic motion planning: the randomized approach
General Theory of Information Transfer and Combinatorics
Skin incision using real-time cutaway based on FE analysis
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Development of real-time virtual environment with hierarchical construction
Proceedings of the 6th International Conference on Ubiquitous Information Management and Communication
Energy-based self-collision culling for arbitrary mesh deformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A novel FEM-based numerical solver for interactive catheter simulation in virtual catheterization
Journal of Biomedical Imaging - Special issue on Mathematical Methods for Images and Surfaces 2011
Development and field testing of the FootFall planning system for the ATHLETE robots
Journal of Field Robotics
Optimized refinable enclosures of multivariate polynomial pieces
Computer Aided Geometric Design
Efficient Image-Based Proximity Queries with Object-Space Precision
Computer Graphics Forum
Fast continuous collision culling with deforming noncollinear filters
Computer Animation and Virtual Worlds
Motion-guided mechanical toy modeling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Smart and space-aware interactions using smartphones in a shared space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Decoupling polygon rendering from geometry using rasterization hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Ray tracing dynamic scenes using selective restructuring
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Simulation of ancient technology works using haptic interaction and gesture recognition
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A model for the expected running time of collision detection using AABBs trees
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
GPU-based offset surface computation using point samples
Computer-Aided Design
Illustrative white matter fiber bundles
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Robotics and Autonomous Systems
Iterative, simulation-based shape modification by free-form deformation of the NC programs
Advances in Engineering Software
PRACSYS: an extensible architecture for composing motion controllers and planners
SIMPAR'12 Proceedings of the Third international conference on Simulation, Modeling, and Programming for Autonomous Robots
An Image-Space Approach for Collision Detection Between Multiple Volumes and a Surface
International Journal of Creative Interfaces and Computer Graphics
PDQ: Parallel Distance Queries for deformable meshes
Graphical Models
Efficient evaluation of continuous signed distance to a polygonal mesh
Proceedings of the 28th Spring Conference on Computer Graphics
3D attention: measurement of visual saliency using eye tracking glasses
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Fast deformation of volume data using tetrahedral mesh rasterization
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion planning efficient trajectories for industrial bin-picking
International Journal of Robotics Research
FACTS - a computer vision system for 3D recovery and semantic mapping of human factors
ICVS'13 Proceedings of the 9th international conference on Computer Vision Systems
Vision-based virtual force guidance for tele-robotic system
Computers and Electrical Engineering
Computer-Aided Design
A hybrid image-CAD based system for modeling realistic hairstyles
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Special Section on CAD/Graphics 2013: Canopy-frame interactions for umbrella simulation
Computers and Graphics
A multi-threaded algorithm for computing the largest non-colliding moving geometry
Computer-Aided Design
Free-form implicit haptic rendering
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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