Efficient Delaunay triangulation using rational arithmetic
ACM Transactions on Graphics (TOG)
What every computer scientist should know about floating-point arithmetic
ACM Computing Surveys (CSUR)
Efficient exact arithmetic for computational geometry
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Primitives for the manipulation of general subdivisions and the computation of Voronoi
ACM Transactions on Graphics (TOG)
Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator
FCRC '96/WACG '96 Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering
Consistent solid and boundary representations from arbitrary polygonal data
Proceedings of the 1997 symposium on Interactive 3D graphics
Efficient exact evaluation of signs of determinants
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Computing exact geometric predicates using modular arithmetic with single precision
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
A perturbation scheme for spherical arrangements with application to molecular modeling
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Vertex-rounding a three-dimensional polyhedral subdivision
Proceedings of the fourteenth annual symposium on Computational geometry
Interval arithmetic yields efficient dynamic filters for computational geometry
Proceedings of the fourteenth annual symposium on Computational geometry
A core library for robust numeric and geometric computation
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Efficient algorithms for line and curve segment intersection using restricted predicates
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Efficient approximation and optimization algorithms for computational metrology
SODA '97 Proceedings of the eighth annual ACM-SIAM symposium on Discrete algorithms
Triangulations in CGAL (extended abstract)
Proceedings of the sixteenth annual symposium on Computational geometry
Earthquake ground motion modeling on parallel computers
Supercomputing '96 Proceedings of the 1996 ACM/IEEE conference on Supercomputing
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
ESOLID---A System for Exact Boundary Evaluation
Proceedings of the seventh ACM symposium on Solid modeling and applications
Robust Geometric Computation Based on Topological Consistency
ICCS '01 Proceedings of the International Conference on Computational Sciences-Part I
Applications of the Generic Programming Paradigm in the Design of CGAL
Selected Papers from the International Seminar on Generic Programming
Improvements to surface reconstruction by the CRUST algorithm
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Guaranteed-quality parallel Delaunay refinement for restricted polyhedral domains
Computational Geometry: Theory and Applications - Special issue on the 18th annual symposium on computational geometrySoCG2002
Signed Distance Computation Using the Angle Weighted Pseudonormal
IEEE Transactions on Visualization and Computer Graphics
Almost-Delaunay simplices: Robust neighbor relations for imprecise 3D points using CGAL
Computational Geometry: Theory and Applications
Eliminating contour line artefacts by using constrained edges
Computers & Geosciences
Computing 2D constrained Delaunay triangulation using the GPU
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Efficient geometrically exact continuous collision detection
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Computational Geometry: Theory and Applications
Technical note: Fast and robust Booleans on polyhedra
Computer-Aided Design
QEx: robust quad mesh extraction
ACM Transactions on Graphics (TOG)
SMI 2013: Shape grammars on convex polyhedra
Computers and Graphics
A GPU accelerated algorithm for 3D Delaunay triangulation
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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