Implementation and performance of Munin
SOSP '91 Proceedings of the thirteenth ACM symposium on Operating systems principles
Lightweight causal and atomic group multicast
ACM Transactions on Computer Systems (TOCS)
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Relaxing the limitations of serializable transactions in distributed systems
ACM SIGOPS Operating Systems Review
ACM SIGOPS Operating Systems Review
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
A reliable multicast framework for light-weight sessions and application level framing
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
Adaptive operating system design using reflection
HOTOS '95 Proceedings of the Fifth Workshop on Hot Topics in Operating Systems (HotOS-V)
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
VIRTUS: a collaborative multi-user platform
Proceedings of the fourth symposium on Virtual reality modeling language
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
A Framework to Dynamically Manage Distributed Virtual Environments
VW '00 Proceedings of the Second International Conference on Virtual Worlds
DCW '00 Proceedings of the Third International Workshop on Distributed Communities on the Web
Scalable Prediction Based Concurrency Control for Distributed Virtual Environments
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Performance analysis of game world partitioning methods for multiplayer mobile gaming
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
A prototype of the web-based marine training environment
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
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