Quickscreen

  • Authors:
  • Timothy C. Hawkins;G. Frank Thompson

  • Affiliations:
  • The BDM Corporation, 7915 Jones Branch Drive, McLean, Virginia;The BDM Corporation, 7915 Jones Branch Drive, McLean, Virginia

  • Venue:
  • WSC '85 Proceedings of the 17th conference on Winter simulation
  • Year:
  • 1985

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes a corps-level combat simulation developed by The BDM Corporation for the US ARMY. The simulation will be referred to here as Quickscreen, although its official Army designation is being changed to CORBAN (Corps Battle Analysis). Quickscreen can represent the activities of hundreds of individual units of battalion size and smaller in the context of a large-scale conflict and can treat all major elements of the AirLand Battle. Quickscreen was specifically designed to operate on a microcomputer and is currently operational on a Motorola-68000-based microcomputer system. The sophistication of Quickscreen's representation of command and control, and its ability to run on a microcomputer, put it on the cutting edge of combat simulation technology. Quickscreen has already seen extensive and significant application by the Army's Deep Attack Program Office.