An introduction to simulation using GPSS/H
An introduction to simulation using GPSS/H
Teaching simulation: a panel discussion
WSC '94 Proceedings of the 26th conference on Winter simulation
WSC '95 Proceedings of the 27th conference on Winter simulation
Inside simulation software: how it works and why it matters
WSC '95 Proceedings of the 27th conference on Winter simulation
Simulation and statistical education
WSC '95 Proceedings of the 27th conference on Winter simulation
Towards a Web based simulation environment
Proceedings of the 29th conference on Winter simulation
Micro-GPSS on the Web and for Windows: a tool for introduction to simulation in high schools
Proceedings of the 31st conference on Winter simulation: Simulation---a bridge to the future - Volume 1
Proceedings of the 33nd conference on Winter simulation
Hi-index | 0.00 |
Rapid developments in computing and simulation are providing continuing challenges for the design and delivery of courses in discrete-event simulation. Such courses not only need to keep up with relevant developments, but also have the potential for taking advantage of some of the developments in the structuring of the courses. For example, animation can be the topic initially taken up in a course that covers both simulation and animation. We report here on a teaching approach in which a simulation course starts with the topic of animation, then introduces the programming-language subset of a modeling language to support animation at a fundamental level, then returns to animation to introduce more sophisticated aspects of that material, then goes back to the modeling language to investigate the modeling of queuing networks, and so on. Introducing animation first has the effect of capturing intense student interest and dedication at the outset of the course and has the additional benefit of helping students visualize and deal with parallel processes of the type they will be studying and modeling later in the course. Recent technological developments are further reflected by including a World Wide Web-based support system in the course.