Cybersickness: perception of self-motion in virtual environments
Presence: Teleoperators and Virtual Environments
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Proceedings of the ACM symposium on Virtual reality software and technology
Haptically induced illusory self-motion and the influence of context of motion
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
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