Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fast surface tracking in three-dimensional binary images
Computer Vision, Graphics, and Image Processing
Digital topology: introduction and survey
Computer Vision, Graphics, and Image Processing
CVGIP: Graphical Models and Image Processing
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Topological considerations in isosurface generation
ACM Transactions on Graphics (TOG)
Digital Image Processing Methods
Digital Image Processing Methods
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The growing size of 3D digital images causes sequential algorithms to be less and less usable on whole images and aparallelization of these algorithm is often required. We have developed analgorithm named Sewing Faces which synthesizes both geometrical and topological information on bounding surface of 6-connected3D objects. We call such combined information a skin. Inthis paper we present a parallelization of Sewing Faces. It is based on asplitting of 3D images into several sub-blocks. When all thesub-blocks are processed a gluing step consists of merging all thesub-skins to get the final skin. Moreover we propose a fine-grain approachwhere each sub-block is processed by several parallel processors.