On the efficiency of ray-shooting acceleration schemes
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Exploiting temporal coherence in ray casted walkthroughs
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Speeding up the virtual light sources algorithm
Proceedings of the 20th spring conference on Computer graphics
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Planning for provably reliable navigation using an unreliable, nearly sensorless robot
International Journal of Robotics Research
Hi-index | 0.00 |