Java class visualization for teaching object-oriented concepts
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
A paradigm shift! The Internet, the Web, browsers, Java and the future of computer science education
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Tools for Web-based sorting animation
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Animation, visualization, and interaction in CS 1 assignments
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Multimedia delivery of computer programming subjects: basing structure on instructional design
ACSE '98 Proceedings of the 3rd Australasian conference on Computer science education
Visualizing programming in recursion and linked lists
ACSE '98 Proceedings of the 3rd Australasian conference on Computer science education
A cognitive model for facilitating the teaching of computer programming skills
ACSE '96 Proceedings of the 1st Australasian conference on Computer science education
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This paper shows how a multimedia multi-framed simulation generator was developed. A technique of recording a sequence of steps and playing them back as an animation overcomes the major problems with the synchronous mapping of components which execute asynchronously and non-sequentially It also preserves the integrity of instructional design. A simulation of any executing program code segment can be produced in a few hours using this generator. Four frames can simultaneously display different representations of the segment as text or graphical images. Users can step through the simulation or have it run at variable speed, and can change specified code statements to increase learning potential. The Animated Simulation Generator could be used for any frame-based animation requiring complex sets of interrelated text and/or graphical components.