Mastering interactive virtual Bronchioscopy on a Low—end PC
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
WOSP '02 Proceedings of the 3rd international workshop on Software and performance
Fast 3D triangle-box overlap testing
Journal of Graphics Tools
Enhanced breadth-first ray tracing
Journal of Graphics Tools
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Pervasive 3D Viewing for Product Data Management
IEEE Computer Graphics and Applications
Exploiting Content Variation and Perception in Power-Aware 3D Graphics Rendering
PACS '00 Proceedings of the First International Workshop on Power-Aware Computer Systems-Revised Papers
Interactive Visualization of a High-Resolution Reconstruction of the Moon
Computing in Science and Engineering
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Parallel ray tracing on a chip
Practical parallel rendering
An effective hardware architecture for bump mapping using angular operation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
TreeJuxtaposer: scalable tree comparison using Focus+Context with guaranteed visibility
ACM SIGGRAPH 2003 Papers
Real-Time Photo Realistic Simulation of Complex Heritage Edifices
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Visibility culling for interactive dynamic scenes
Integrated image and graphics technologies
Image-space silhouettes for unprocessed models
GI '04 Proceedings of the 2004 Graphics Interface Conference
Automating Lighting Design for Interactive Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Power-Aware 3D Computer Graphics Rendering
Journal of VLSI Signal Processing Systems
A New Technique for Rendering Complex Portals
IEEE Transactions on Visualization and Computer Graphics
High-Throughput CORDIC-Based Geometry Operations for 3D Computer Graphics
IEEE Transactions on Computers
Multiresolution free form object modeling with point sampled geometry
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Real-time bump mapped texture shading based-on hardware acceleration
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Portholes and planes: faster dynamic evaluation of potentially visible sets
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies
IEEE Transactions on Visualization and Computer Graphics
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
GI-COLLIDE: collision detection with geometry images
Proceedings of the 21st spring conference on Computer graphics
Noise-Resistant Fitting for Spherical Harmonics
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the eleventh international conference on 3D web technology
Oriented convex polyhedra for collision detection in 3D computer animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Mobile, hardware-accelerated urban 3D maps in 3G networks
Proceedings of the twelfth international conference on 3D web technology
Wavelet encoding of BRDFs for real-time rendering
GI '07 Proceedings of Graphics Interface 2007
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Technical Section: Linear approximation of Bidirectional Reflectance Distribution Functions
Computers and Graphics
Simulating sensory perception in 3D game characters
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Science of Computer Programming
Proceedings of the 2008 IEEE/ACM International Conference on Computer-Aided Design
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
A 186-Mvertices/s 161-mW floating-point vertex processor with optimized datapath and vertex caches
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
A hybrid scheme for interactive rendering a virtual environment
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A fragment culling technique for rendering arbitrary portals
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Continuous perspective query processing for 3-D objects on road networks
W2GIS'07 Proceedings of the 7th international conference on Web and wireless geographical information systems
Memory-access-aware data structure transformations for embedded software with dynamic data accesses
IEEE Transactions on Very Large Scale Integration (VLSI) Systems - Special section on the 2002 international symposium on low-power electronics and design (ISLPED)
Approximative occlusion culling using the hull tree
Proceedings of Graphics Interface 2011
Recognizing multiple billboard advertisements in videos
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Real-time occlusion culling with a lazy occlusion grid
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
A perceptually-based texture caching algorithm for hardware-based rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Three-dimensional reconstruction and visualization of the cerebral cortex in primates
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Asynchronous parallel reliefboard computation for scene object approximation
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
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