Minimally covering a horizontally convex orthogonal polygon
SCG '86 Proceedings of the second annual symposium on Computational geometry
Spatial indexing in agent-based crowd simulation
Proceedings of the 6th International ICST Conference on Simulation Tools and Techniques
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This paper discusses the problem of partitioning rectilinear regions, with or without holes, into a minimum number of rectangles. An algorithm which solves this partitioning problem in time O(n5/2), where n is the number of vertices of the rectilinear figure, is presented.