A reliable multicast framework for light-weight sessions and application level framing
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
Large Scale Collaborative Virtual Environments
Large Scale Collaborative Virtual Environments
Exploiting Reality with Multicast Groups
IEEE Computer Graphics and Applications
Locales: Supporting Large Multiuser Virtual Environments
IEEE Computer Graphics and Applications
Virtual Reality Transfer Protocol (VRTP) Design Rationale
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Presence: Teleoperators and Virtual Environments
The London Travel Demonstrator
Proceedings of the ACM symposium on Virtual reality software and technology
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
Temporal links: recording and replaying virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Meeting people vitually: experiments in shared virtual environments
The social life of avatars
ATLAS: a scalable network framework for distributed virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Deployment issues for multi-user audio support in CVEs
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Multi-party distributed audio service with TCP fairness
Proceedings of the tenth ACM international conference on Multimedia
Proceedings of the ACM symposium on Virtual reality software and technology
End system multicast protocol for collaborative virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
A Framework for Building and Deploying the Multiparty Audio Service for Collaborative Environments
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Embodied reporting agents as an approach to creating narratives from live virtual worlds
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Spelunking: experiences using the DIVE system on CAVE-like platforms
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Adaptive forward error correction for real-time groupware
Proceedings of the 17th ACM international conference on Supporting group work
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To allow the number of simultaneous participants and applications to grow, many Collaborative Virtual Environment (CVE) platforms are combining ideas such as loose consistency, absence of central servers and world sub-partitioning with IP multicasting. For long distance connections, most of these systems rely on the existence of the Internet multicast backbone - the MBone. However, its generality and complexity is often an obstacle to the establishment and testing of large-scale CVEs. This paper presents the DIVEBONE, an application-level network architecture built as a stand-alone part of the DIVE toolkit [5]. The DIVEBONE is an application-level backbone that can interconnect sub-islands with multicast connectivity and/or single local networks. Furthermore, the DIVEBONE allows for visual analysis of the connection architecture and network traffic and for remote maintenance operations. The DIVEBONE capabilities have been demonstrated and successfully used in a series of large-scale pan-European tests over the Internet, as well as in various experiments involving IP over ISDN and ATM. All trials have proven the qualitative and quantitative adequacy of the DIVEBONE in heterogeneous settings where multicast connectivity in other ways is limited.