Anatomy of a software engineering project
SIGCSE '88 Proceedings of the nineteenth SIGCSE technical symposium on Computer science education
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
A retrospective on an early software projects course
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
CSC '88 Proceedings of the 1988 ACM sixteenth annual conference on Computer science
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For many students, the first chance to produce software as part of a team comes with the first work experience outside a university. The difficulties of working with others are compounded by the problems of working in a new environment and for a client with ambiguous and changing goals. Although it is difficult to approximate the "real world" accurately in an academic course, we have implemented two full-year course sequences which apparently give our students some insight into the problems they will face when they leave the university. One course requires the development and implementation of a software product by a team of undergraduates, and the other requires experienced graduate students to act as supervisors for the undergraduate projects. We describe the content and structure of these two sequences, emphasizing how they support and enhance each other. We believe other curricula would benefit from similar courses.