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The Psychology of Human-Computer Interaction
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Remote evaluation for post-deployment usability improvement
AVI '98 Proceedings of the working conference on Advanced visual interfaces
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ACM SIGCHI Bulletin
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UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
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CHI '01 Extended Abstracts on Human Factors in Computing Systems
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CPN/Tools: A Post-WIMP Interface for Editing and Simulating Coloured Petri Nets
ICATPN '01 Proceedings of the 22nd International Conference on Application and Theory of Petri Nets
Prototyping tools and techniques
The human-computer interaction handbook
Virtual video prototyping of pervasive healthcare systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Mixers: a participatory approach to design prototyping
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PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
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Context-descriptive prototypes and their application to medicine administration
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Animated use sketches as design representations
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Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Video Sketches: Exploring Pervasive Computing Interaction Designs
IEEE Pervasive Computing
interactions - The art of prototyping
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Effective Prototyping for Software Makers
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Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Observation-based design methods for gestural user interfaces
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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Behaviour & Information Technology - Work with Computing Systems WWCS 2007, Stockholm
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Video prototyping in human-robot interaction: results from a qualitative study
ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
Rural encounters: cultural translations through video
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CHI '10 Extended Abstracts on Human Factors in Computing Systems
Co-designing communication technology with and for families: methods, experience, results and impact
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UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Designing for the invisible: user-centered design of infrastructure awareness systems
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Scenarchitectures: the use of domain-specific architectures to bridge design and implementation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
ActiveTheatre: a collaborative, event-based capture and access system for the operating theatre
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Video artifacts help bridge the gap between abstraction and detail in the design process. This paper describes how our use and re-use of video artifacts affected the re-design of a graphical editor for building, simulating, and analyzing Coloured Petri Nets. The two primary goals of the project were to create design abstractions that integrate recent advances in graphical interaction techniques and to explicitly support specific patterns of use of Petri nets in real-world settings.Using a participatory design process, we organized a series of video-based design activities that helped us manage the tension between finding useful design abstractions and specifying the details of the user interface. Video artifacts resulting from one activity became the basis for the next, facilitating communication among members of the multi-disciplinary design team. The video artifacts provided an efficient way of capturing and incorporating subtle aspects of Petri Nets In Use into our design and ensured that the implementation of our design principles was grounded in real-world work practices.