Designing visual interfaces: communication oriented techniques
Designing visual interfaces: communication oriented techniques
Affordance, conventions, and design
interactions
Replacing usability testing with user dialogue
Communications of the ACM
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In this paper we present a case study of our candidate design for the user-interface of a wireless vital-signs monitor. We reflect on our design of the user-interface, and relate our design experience to theories of artefact design, evaluating from this case study how the theories apply to the broader design context of design for AR. Theories of `good design' in artefact design literature do not unilaterally apply to the design for an augmented reality device. In many cases, design in AR fields requires the designer to create new cultural conventions by virtue of the fact that the designer is immersing the user in an unfamiliar environment. Thus, the designer is often unable to utilise affordances and existing cultural conventions because the functions and/or use of the object expands the environment in which affordances and cultural conventions currently have meaning.