An introduction to ray tracing
An introduction to ray tracing
A gaze-responsive self-disclosing display
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Telepresence, time delay and adaptation
Pictorial communication in virtual and real environments (2nd ed.)
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
3D eye movement analysis for VR visual inspection training
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
3D point-of-regard, position and head orientation from a portable monocular video-based eye tracker
Proceedings of the 2008 symposium on Eye tracking research & applications
Advanced gaze visualizations for three-dimensional virtual environments
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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This paper describes the development of a binocular eye tracking Virtual Reality system for aircraft inspection training. The aesthetic appearance of the environment is driven by standard graphical techniques augmented by realistic texture maps of the physical environment. A “virtual flashlight” is provided to simulate a tool used by inspectors. The user's gaze direction, as well as head position and orientation, are tracked to allow recording of the user's gaze locations within the environment. These gaze locations, or scanpaths, are calculated as gaze/polygon intersections, enabling comparison of fixated points with stored locations of artificially generated defects located in the environment interior. Recorded scanpaths provide a means of comparison of the performance of experts to novices, thereby gauging the effects of training.