A retrieval system for on-line English-Japanese dictionaries
SIGIR '87 Proceedings of the 10th annual international ACM SIGIR conference on Research and development in information retrieval
Human-computer interface development: concepts and systems for its management
ACM Computing Surveys (CSUR)
Adaptive post-processing of OCR text via knowledge acquisition
CSC '91 Proceedings of the 19th annual conference on Computer Science
Error messages: the neglected area of the man/machine interface
Communications of the ACM
Communications of the ACM
Designing computer system messages
Communications of the ACM
An input-checking function for APL systems
APL '84 Proceedings of the international conference on APL
Defining the ergonomic buzzwords
ACM '83 Proceedings of the 1983 annual conference on Computers : Extending the human resource
Graphical input interaction technique (GIIT)
ACM SIGGRAPH Computer Graphics
AFIPS '82 Proceedings of the June 7-10, 1982, national computer conference
Hi-index | 48.26 |
The interface between a person and a computer can be looked at from either side. Programmers tend to view it from the inside; they consider it their job to defend the machine against errors made by its users. From the outside, the user sees his/her problems as paramount. He/she is often at odds with this complex, inflexible, albeit powerful tool. The needs of both people and machines can be reconciled; users will respond more efficiently and intelligently if they receive meaningful feedback. A “user-friendly” algorithm that covers a wide range of interactive environments and is typical of most operating systems and many application programs is presented.