Scalable fluid simulation using anisotropic turbulence particles
ACM SIGGRAPH Asia 2010 papers
Point Cloud Glue: constraining simulations using the procrustes transform
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast simulation of skeleton-driven deformable body characters
ACM Transactions on Graphics (TOG)
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Recently, in order to find the principal moments of inertia of a large number of rigid bodies, it was necessary to compute the eigenvalues of many real, symmetric 3 × 3 matrices. The available eigenvalue subroutines seemed rather heavy weapons to turn upon this little problem, so an explicit solution was developed. The resulting expressions are remarkably simple and neat, hence this note.