A framework for the simulation of agents with emotions

  • Authors:
  • Ana L. C. Bazzan;Rafael H. Bordini

  • Affiliations:
  • Institute for Computer Science, Universidade Federal do Rio Grande do Sul, CP 15064 - 91.501-970, Porto Alegre, RS, Brazil;Institute for Computer Science, Universidade Federal do Rio Grande do Sul, CP 15064 -- 91.501-970, Porto Alegre, RS, Brazil

  • Venue:
  • Proceedings of the fifth international conference on Autonomous agents
  • Year:
  • 2001

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Abstract

The Iterated Prisoner's Dilemma (IPD) has been used as a paradigm for studying the emergence of cooperation among individual agents. Many computer experiments show that cooperation does arise under certain conditions. However, little attention has been paid to aspects of emotions in this context. The goal of this work is thus to develop a framework for modelling agents with emotions. It allows the design of such agents, which interact with neighbours or their social groups. This paper describes a scenario in which agents may have various types of emotions, and which uses the IPD as a metaphor for social interactions. We compare our results with standard ones achieved in the scenario of a two-dimensional array of either cooperators or defectors, without any kind of emotion involved. Our results show that the ratio of cooperators is slightly higher when agents make decisions using emotions. This might be explained by the fact that agents are not so short-sighted in that they always either cooperate or defect. Rather, their flexibility increases when they are able to use emotions to decide which course of action to take during the game.