Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Using code mobility to create ubiquitous and active augmented reality in mobile computing
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Data on the Web: from relations to semistructured data and XML
Data on the Web: from relations to semistructured data and XML
Smart Card Application Development Using Java
Smart Card Application Development Using Java
TTP: Secure ACID Transfer Protocol for Electronic Ticket between Personal Tamper-Proof Devices
COMPSAC '00 24th International Computer Software and Applications Conference
PicoDMBS: Scaling Down Database Techniques for the Smartcard
VLDB '00 Proceedings of the 26th International Conference on Very Large Data Bases
ICDE '00 Proceedings of the 16th International Conference on Data Engineering
Software Organization for Dynamic and Adaptable Wearable Systems
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Electronic Tickets on Contactless Smartcard Database
DEXA '02 Proceedings of the 13th International Conference on Database and Expert Systems Applications
Quality Driven Web Services in Mobile Computing
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Demo: mobile database administrator-MDBA
Proceedings of the 6th international conference on Mobile data management
A new model for context-aware transactions in mobile services
Personal and Ubiquitous Computing
A study on privacy-related considerations in ubiquitous computing environment
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
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Ubiquitous database places data everywhere. We focus on contactless smartcards combined with a small processor and memory for data storage. Very small DBMS implemented on them can interact through queries on a wireless communication. Ubiquitous database attaches such DBMSs to real world “objects” physically, and then allows different organizations to share information retrieved directly from physical goods, materials, or persons. We combined the theory with practice in the ticket digitalization project. Through the experience of our project, this paper will discuss how to manage ubiquitous database in the context of mobile commerce applications.