A student project in software evaluation

  • Authors:
  • Michael F. Czajkowski;Cheryl V. Foster;Thomas T. Hewett;Joseph A. Casacio;William C. Regli;Heike A. Sperber

  • Affiliations:
  • Department of Mathematics and Computer Science, Drexel University, 3141 Chestnut Street, Philadelphia, PA;Department of Mathematics and Computer Science, Drexel University, 3141 Chestnut Street, Philadelphia, PA;Department of Mathematics and Computer Science, Department of Psychology, Sociology and Anthropology, Drexel University, 3141 Chestnut Street, Philadelphia, PA;Department of Psychology, Sociology and Anthropology, Drexel University, 3141 Chestnut Street, Philadelphia, PA;Department of Mathematics and Computer Science, Drexel University, 3141 Chestnut Street, Philadelphia, PA;Department of Media Arts, Drexel University, 3141 Chestnut Street, Philadelphia, PA

  • Venue:
  • Proceedings of the 6th annual conference on Innovation and technology in computer science education
  • Year:
  • 2001

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Abstract

Properly educating computer scientists involves teaching effective means to properly engineer a system. An important part of such engineering work is ensuring that the computing system is both useful and usable. While many systems out there today are difficult to use, performing usability engineering on a system during its development has been shown to be an effective way to make a system more usable. The problem is fitting practical experience into the curriculum. This paper discusses a case example of how a team of undergraduate students learned to take a software system during its developing stages and perform effective usability engineering following the "thinking out loud" methodology.